I have the script :
var target : Transform;
var damp = 5.0;
var speed = 3.0;
function Start () {
// Auto setup player as target through tags
if (target == null GameObject.FindWithTag("Player"))
target = GameObject.FindWithTag("Player").transform;
}
function Update () {
if (target Vector3.Distance(transform.position, target.position) < 30) {
var rotate = Quaternion.LookRotation(target.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp);
var controller : CharacterController = GetComponent(CharacterController);
var forward : Vector3 = transform.TransformDirection(Vector3.forward);
controller.SimpleMove(forward * speed);
}
else if (target Vector3.Distance(transform.position, target.position) > 30) {
}
}
and I want the enemy to only rotate around the y axis. How would I do this?