Hello all,
I am currently working on a simple exploration tutorial that involves a simple truck. As many of us that have made any kind of racing game, dealing with wheels isn’t simple. I was wondering if anyone knew of any simplified vehicle scripts or possible tricks to give the illusion of driving.
I have tossed around the idea of hiding a 3rd person controller and moving it around like a truck. It was nice and stable, but was too obvious. Maybe with a little tweaking it MIGHT work. However, I might implement a little racing mini-game so having actual car physics might be a plus.
I have taken advise and learned as much as I could from the many tutorials online. I have created a very simple truck(though the axis are all off due to the modeling software but that’s another story) and threw on some wheels and colliders to get a center of gravity. I’ve managed to implement some anti roll bars to help stabilize the vehicle in motion. At the current moment, the goal is for the vehicle to move with more emphasis on stability rather than speed. Which to some extent I have worked out. However, the second my rear wheels(those are the ones that have forward torque force) hit any bumpy surface, I flip end over end.
If anyone has any thoughts or maybe ideas. I would most appreciate it. Till then I’ll be here slamming my head against a wall.
Things currently trying:
-Adjusting center of gravity
-sending a ridiculously powerful force on the wheels if they get airborne
-adjust wheel collider values
Thanks,
Holynub