Im beginer in unity.
I use Unity 3.3.0f4 and Blender 2.57.1
I made a very simple model (a bottle)
I used only some simple functionalities of Blender to create this model (extrude, scale, and merge vertexes at the top and bottom of bottle)
You must press crtl + n to recalculate the normals.
Step 1
Go in edit mode in blender.
Step 2
select all.
Step 3
Press ctrl + n
or
press t (toolbar on the left opens) and click recalculate.
I tried to set normals to calculate in Unity, but the result is similar.
I realised that the problem is not in blender because I tried to import into another tool (game studio model editor) and my model works as in unity.
I tried only create a circle and extruded on z axis in blender (nothing else). The results is similar.
BUT I created my simple model and I dont used simple circle as base object. I used cylinder and it is work well.