hi! If we do
Time.timeScale = 0;
and then
AudioListener.volume = 0;
nothing change Sound still work
hi! If we do
Time.timeScale = 0;
and then
AudioListener.volume = 0;
nothing change Sound still work
That does seem like a bug. Have you tried using the new Audio Mixers? They seem to be the way to control volume for sounds globally now.
AudioListener.volume should work on WebGL, but it was broken in the past. Which version of Unity are you using?
5,2,2f1