Simple Bug: Sound not change volume when Time.timeScale == 0

hi! If we do

Time.timeScale = 0;

and then

AudioListener.volume = 0;

nothing change :slight_smile: Sound still work

That does seem like a bug. Have you tried using the new Audio Mixers? They seem to be the way to control volume for sounds globally now.

AudioListener.volume should work on WebGL, but it was broken in the past. Which version of Unity are you using?

5,2,2f1