So after looking at the Ultimate tank game thread i decided to make a simple building kit to improve the graphics of the games first level, this really isn’t anything special its just 6 tillable models and 1 texture, compiled into an easy to use Unity package.
To use just import the pack and start placing the building bases, then add as many floors as you want and then finally add a roof. Pretty good for making city type scenes seem less tiled and its relativly fast to set.
I made a little SimpleCityKit that generates a “random city” from your building components. You can specify many parameters, i.e. the height of building, number of buildings per block (x y), number of blocks (x y) distance between buildings blocks, etc.
For a fun addendum for your city generator - add a random orientation for the roofs, at either 0, 90, 180, or 270-degrees. For that matter, add some alternate roofs of your own, and maybe some architectural doodads for sides that face streets, like balconies.
in short, I am trying to reuse your script on 2.6.1, the package imported well ,except prefabs and some otherstuff. My only problem is : what are “blocks” in the script? What they are for?