I am playing around with URP for the first time and wanted to try out camera stacking, so setup a simple scene with two cameras one to render nearwith near clip opf 0.01 and far clip of 3 and the other camera with near clip of 3 nad far of 100. Then put a cube right over that split and setup the camera stack expecting to see a cube in the scene but instead I get a clipped cube. What am I missing in this very basic of camera stacking examples. The end result just seems to be the second camera.
Camera 1 output
Camera 1 inspector
Camera 2 output
Camera 2 inspector

Game View



