On, the first debug, I get a result, but for some reason, I a getting nothing on the second. Even though practically everything in the test scene is under the correct layer.
private var goArray : GameObject[];
private var objectsOfLayer = new List.<GameObject>();
function Awake(){
goArray = FindObjectsOfType(GameObject);
Debug.Log(goArray.Length);
for(i = 0;i<goArray.Length;i++){
if(goArray*.layer == 1<<4){*
_ objectsOfLayer.Add(goArray*);_
_ Debug.Log(“objectsOfLayeradded1”);_
_ }_
_}_
_}*_