Hi, I’m new to Unity. I’m not seeking to make a game at all, just a simple application so I can walk around in FPS perspective and view my 3ds max scenes. I’d like to have a bit of physics though. I have applied a Rigid Body to my meshes. Problem is, I would like them to fall over if the mass is low (or high?) enough. So can someone make a quick script that makes the object fall over when the player collides with it? I am using the FPS controller asset that comes with Unity 3.
try to get some help from here Player colliding with object then destroying/killing Player - Questions & Answers - Unity Discussions
Hrm…not sure what that has to do with anything…
I have tried programming, I’m not particularly good at it, so I can’t look at and adapt a code at all…
i think you need to get ride from chairs like when you touch chair it move, if it like so you will need to learn interface of unity3d to understabd dynamic structure of object, otherwise nowone will put here some bunch tutorial for it i wil recomnded you VTC.Introduction.to.Game.Development.Using.Unity.3D it very easy to understand i started from that
I’m taking a class on it next year. Right now I don’t want to learn anything, I just need a really simple code.