I have a logo that will display in one scene, and I want it to display for, let’s say, a second, and then change to my menu scene. I have, oddly enough, never used a timer in my games. How would I do it?
You can use Coroutines and WaitForSeconds to delay things.
http://unity3d.com/support/documentation/ScriptReference/Coroutine.html
function Start(){
yield WaitForSeconds(1);
Application.LoadLevel("mainMenuSceneName");
}
Something along those lines should do it, depending on when you want it to start waiting from (that’ll start waiting as soon as the logo scene opens)