Simple Example of Observer Pattern-Need

Hi All

In My Project i have to add observer concept . I am searching in unity. I have found very less only. Could any one

can give me the simple example of observer pattern.

I have downloaded from net… It is it in C#… There is no errors in unity. But it is not working. Could any one change the code to work in unity.

using UnityEngine;
using System.Collections;
using System;

public class Publisher //main publisher class which will invoke methods of all subscriber classes
{
    public delegate void TickHandler(Publisher m, EventArgs e); //declaring a delegate
    public TickHandler Tick;     //creating an object of delegate
    public EventArgs e = null;   //set 2nd paramter empty
    public void Start()     //starting point of thread
    {
        while (true)
        {
            System.Threading.Thread.Sleep(300);
            if (Tick != null)   //check if delegate object points to any listener classes method
            {
                Tick(this, e);  //if it points i.e. not null then invoke that method!
            }
        }
    }
}

public class Subscriber1                //1st subscriber class
{
    public void Subscribe(Publisher m)  //get the object of pubisher class
    {
        m.Tick += HeardIt;              //attach listener class method to publisher class delegate object
    }
    private void HeardIt(Publisher m, EventArgs e)   //subscriber class method
    {
        Debug.Log ("Heard It by Listener");
        //System.Console.WriteLine("Heard It by Listener");
    }
   
}
public class Subscriber2                   //2nd subscriber class
{
    public void Subscribe2(Publisher m)    //get the object of pubisher class
    {
        m.Tick += HeardIt;               //attach listener class method to publisher class delegate object
    }
    private void HeardIt(Publisher m, EventArgs e)   //subscriber class method
    {
        Debug.Log ("Heard It by Listener2 ");
        //System.Console.WriteLine("Heard It by Listener2");
    }
   
}

class Test
{
    static void Main()
    {
        Publisher m = new Publisher();      //create an object of publisher class which will later be passed on subscriber classes
        Subscriber1 l = new Subscriber1();  //create object of 1st subscriber class
        Subscriber2 l2 = new Subscriber2(); //create object of 2nd subscriber class
        l.Subscribe(m);     //we pass object of publisher class to access delegate of publisher class
        l2.Subscribe2(m);   //we pass object of publisher class to access delegate of publisher class
       
        m.Start();          //starting point of publisher class
    }
}