Hello!
I’m using a basic “fixed function” shader for my mobile game.
Unfortunately i have almost no idea how that shader stuff works.
All i need is to overlay a second texture*color over the previous, by its alpha channel.
SetTexture [_MainTex] {
constantColor [_Color]
Combine texture * constant
}
SetTexture [_SecoTex] {
constantColor [_Color2]
combine (texture*constant) lerp (texture) previous // how is that done right?
}
Thanks a lot!