Simple Game/Scene extremely slow to enter play mode

I started a new project recently, with the intention of giving HDRP a real shot for the first time. I’m experimenting with baked lightmaps for the first time. However I’m running into an issue which makes it quite intolerable to work on this project. I’m working on a pretty simple scene, containing less than 50 GameObjects. For some reason when I enter play mode it takes around 50 seconds from when I press Play to when my game starts. It’s intolerable. I used the profiler to see what’s taking so long and this is what I got:

As you can see almost all of the time is taken up by “EndReloadAssembly”. This is quite frustrating because my project only contains about 6 scripts at this point in time. What on Earth is going on here? Is this normal for HDRP projects?

Further info:
Unity version: 2019.4.11f1
System: Windows 10, Intel Core i5-7600, 16GB RAM, GTX 1080
Packages installed:

  • Cinemachine
  • HDRP
  • Input System
  • Rider Editor
  • ProBuilder
  • Test Framework
  • TextMeshPro
  • Timeline
  • Collaborate
  • Unity UI
  • Visual Studio Code Editor
  • HDRP Config

I’ve saved the (70MB) profiler snapshot if anyone is interested in seeing it. Also, for posterity, here’s a screenshot of the scene, which is pretty simple:

Restarting my computer fixed the issue, for whatever it’s worth ¯_(ツ)_/¯