Hello,
In my script, a bool turns true whenever a Key is held down in the update, and turns false when it’s not held down. (this works)
void Update()
{
myBool = Input.GetKey(KeyCode.G);
}
However, when i want a GameObject to be SetActive according to that bool, it won’t work and the bool stays true, even when the key is let go. This is what i put in for turning on the GO in the script
GO.SetActive(!Input.GetKey(G));
Why is this? Can someone help with the GO being SetActive when the key is being held down and vice-versa? Thank you!!