Shader "Unlit/GrabPass"
{
Properties
{
_DistortGrabTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "Queue"="Geometry+511" }
GrabPass{ "_DistortGrabTex" }
}
}
Just trying to see if I can set a custom grabpass texture. Every time I drag the material into the scene, the editor will crash for 100%
1 Like
The editor should never crash. Therefore, please submit a bug-report following the advice given in this document .
Bug report submitted. back to my question, Is my method feasible to get a custom defined grabpass texture?
mr_zog
August 25, 2017, 6:37am
4
Just want to confirm the issue.
We got a glass shader ( Unity Asset Store - The Best Assets for Game Making ) which uses a
GrabPass{ }
And as soon as I switch to platform Android, the editor crashes if I load the scene.
If I load the scene via script (starting from another scene), it works … o0
Sparrowfc:
Shader "Unlit/GrabPass"
{
Properties
{
_DistortGrabTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "Queue"="Geometry+511" }
GrabPass{ "_DistortGrabTex" }
}
}
Just trying to see if I can set a custom grabpass texture. Every time I drag the material into the scene, the editor will crash for 100%
The same issue on 5.6.3p1. Do you already got an answer on your report?
nope, I got a work around approach using RenderCommand.Blit to do the custom grab