simple help in blender

Hi,

I’m new to game developing and i’m currently trying to make an android game that involves some simple 3d renders, sice i couldnt find anyone interested in doing that for me i tried to learn by myself and found out it was quite simple (having in mind i want some basic stuff)

now into the problem:

this is what i create on blender

this is what i get in unity (tried exporting in all formats and .blend i get same results everytime)

to be honest i dont understand what is happening, thought it might be easy to fix but been stuck for a while.
those faces that are missing in unity i created them using the F key in edit mode (idk if it helps)

thanks!

Hello seems like your normals are facing the wrong way.
in Edit mode select all your normals press space key and type " Flip normals" that may work for you.

In addition; You can look where your normals are looking by opening the “N” (hit the N key)menu going to Mesh Display and enabling the “Display face normals as lines” button.

Hope that helps.

1 Like

In reply to what @Guarayg said, you might not have to select everything. In edit mode, just select the top faces, press shift+F, and press “flip normals” (you can also do it by pressing space and searching for it, but this way is easier)

Ctrl + N to make normals consistent.

Also, as a helper, you could turn on “Backface Culling” in Blender (with the cursor in the 3d view, press N to show properties panel. The backface culling option is under “Shading”).

With this option enabled, Blender will show only the faces with normals pointed towards you, as Unity does. This way you will have a rough preview in Blender about how Unity will show your assets.

Turn it back off while editing, so it will be easier to manage your asset while editing it.

thank you all for the replies. they really helped :slight_smile:

1 Like