simple invisibility

Hi Im using c# was just wondering why a simple effect like toggling off my visibility won’t work.

I think it must be me just being really dense and missing something really simple.

Have written the following script and attached it to my cube.

Whenever I load up my game I get a null reference error and the warning

Warning CS0649: Field ‘test.Cube’ is never assigned to, and will always have its default value null (CS0649) (Assembly-CSharp)

I don’t really know what it means by assigned to either usually when I get null references it’s because I haven’t declared an object etc have done visibility before aswell and looked at my other code which is the same evokes visibility or invisibility by using the objects.renderer.enabled function.

Where have I messed up?

using UnityEngine;
using System.Collections;

public class test : MonoBehaviour {

	GameObject Cube;

void Awake ()
	
{
	GameObject Cube = GameObject.Find("Cube");
	
	
}
// Update is called once per frame
void OnGUI () {
	
	
	if(Event.current.type == EventType.keyUp && Event.current.keyCode == KeyCode.F1)
		
	{
		Cube.renderer.enabled = false;
		
		print("working");
	}

}

}

You never use the “Cube” variable. Instead you have another local variable defined in Awake, but you never use that either. But as asafsitner mentioned, you don’t need to use Find if the script is already attached to the object you want to work with.

As an aside, you’d be better off following the convention of using lowercase for variable names and uppercase for class names. Also, please format your code properly when posting, it takes two seconds.