Simple LIfe (title in progress)

Hello all,

I was answering questions in the forum one day and the question came up… more than one time on how to do a character that could walk on walls and ceilings and stuff. Not Spiderman, but kind of a weird gravity thing. So I set out with one guys basic concept and worked alot of the little kinks out and wound up with a capsule or whatever that would look like it was always falling down… or maybe I should say, always falling towards it’s feet. I poked around on blocks and little stuff, got him to jump and do some other things.

So with all that out of the way, I present the beginning of a simple game… called simple life, which is anything but simple. It is basically a platformer puzzle game. I am not too committed to making massive levels though and most everything that I am throwing at it is Incredibly simple in mechanics. I was fairly committed to doing everything in Unity, and the lack of textures kind of shows that, however, the game is very challenging and as I add more levels and come up with more insidious ways to make you quit, I only sincerely hope that it entertains some of you for more than a minute.

Simple Life

The controls are listed on the page, some minor fluff text and the basic understanding of what some of the blocks do.

Interesting concept, its a little buggy tho like the box spinning outta control, and inverted controls but i can see where your going with this, keep it up and get some art into that

Oh, but the box spinning out of control as horrible as it is… can be controlled… after all, resetting eats a life. :wink:

This is so freaking cool! I love the concept. Maybe make a space man with magnetic boots trying to get his way back to the home station?

Great concept, although handling of the controls being inverted when on certain object faces might need to be spotlighted for within the games design (Drunk spaceman?).

You could try the camera following the player, so that they always appear to be the correct way up. This would solve the problem with awkward controls. I think Sophie Holden’s box game may have done this? To keep the effect of crazy gravity, you could consider physics objects that are static until the player bumps into them, then the physics kicks in for these objects and they fall off the world at whatever angle the player is?

Anyway, love cool physics games like this and I think your concept is quite promising.

Have You been playing Mario Galaxy?? :wink:

It’s a little liek gravity wars. You could make them planets with enemies on 'em!