Simple liquid flow Shadergraph

Hello everyone,

I’m wondering how to make a simple liquid/fluid flow with shadergraph? i have the basic to make texture moving, simulating flow and cutout to make the flow start from point A to point B but i’m not satisfied… it’s work but it’s little bit ugly cause i use alpha for cutout and the front of flow seem like a plane cuted with empty inside

So i come seek for help here :slight_smile:

Thank you!

Here some pics to explain my problem, it’s better than words :slight_smile:
You can see a “hole” in mesh (base color) because cutout but i don’t won’t this hole, i want full mesh

Thanks

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