Hello everyone,
I’m wondering how to make a simple liquid/fluid flow with shadergraph? i have the basic to make texture moving, simulating flow and cutout to make the flow start from point A to point B but i’m not satisfied… it’s work but it’s little bit ugly cause i use alpha for cutout and the front of flow seem like a plane cuted with empty inside
So i come seek for help here ![]()
Thank you!

