Mirroring character animations should not just be a Mecanim only feature. With the Simple Mirror Animation asset, legacy character animation mirroring is now possible. No need for extra animation clips, mirroring is done at runtime without any extra overhead or performance cost. This saves not only the burden of creating extra clips, it also reduces file size as a result. Have a weapon parented to your character? Simple Mirror Animation will even mirror parented objects as well!
Simple Mirror Animation has just been uploaded to the asset store, the documentation and a few other final things had to be finished. You can expect it online hopefully some time during the coming week, depending on how long the review takes. Thanks for the support everyone!
Well, I bought it. I was all happy and giddy inside. Figured I just saved some money not needing to have my anims mirrored by my animator now. I have NEVER been so wrong…except that one other time, but that’s a different story for a different forum.
Hoping to get some support from the Developer!!
I shall PM you some images and whatnot. I don’t want to post them publicly
Hi Kreyg, please provide us with some more details of exactly what is going wrong:
What type of rig are you using (standard or non-standard)?
Is it mirroring or parent mirroring that you are having trouble with?
Are you having trouble with a single limb, or the entire rig?
Is the rig orientated in incorrect direction when mirrored?
etc
Please send us the screenshots as we could not see them in your last PM, these should give us a better idea. We look forward to helping you out with this.
why the offset default value is 1? the eulur angle offset (0,0, 0) seams more apropriate。
2,seams tweaking the offset is to match mesh bindposes, if that’s true, then use bindposes directly is enough without tweak