Simple Motion Blur with Unity 2.6 Free

Hi guys. I’m making a 3d person action game, and the main character has the power to slow time down.
Is there a way to apply a motion blur effect to the main character using Unity 2.6 Free? It doesn’t have to be a super cool effect, a simple one should make the trick.

Thanks for your help, bye.

Without rendertextures, you’re limited to geometric approaches such as this one:

http://research.cs.tamu.edu/keyser/Papers/CGI05Blur-JonesBW.pdf

Thanks Daniel. In order to make this work into Unity all I have to do is to implement the method on the pdf trough shaders, right?

Shaders and maybe scripts. I’m pretty good at general programming, and getting Ok at shader programming, and I think it would take me a while. Unity Pro allows much better-looking, easier-to-implement and better-performing options, so you should consider getting Pro if you can. If your time isn’t worth money, though, you should be able to pull off decent geometry-based blurring effects using something similar to the method in that paper.

Maybe one day I’ll get the Pro version, but now I’m working on the first level of a prototype of the game for my university. I’ve never programmed shaders, so I guess it won’t be that easy to write a motion blur effect for me at this moment. Anyway, I’m downloading Unity 3 Pro Trial and I’ll take a look at the motion blur effect built-in.

Thanks for your help Daniel.

Talk to your university about getting Pro licenses, even if you’re just starting out now. They’re probably too late to get a proposal together for the education giveaway, but there are educational prices all the time.

I’ll talk to my professor about this opportunity and hopefully we’ll be able to work with the Pro version.