anyone know why this doesnt work when i attach it to my 3D Object?
function OnMouseDown () {
animation.Play("open");
}
works perfectly outside of the function
anyone know why this doesnt work when i attach it to my 3D Object?
function OnMouseDown () {
animation.Play("open");
}
works perfectly outside of the function
Attach a collider to the object
First question are u clicking on the object?
second does the object have any collider?
third did u check Unity - Scripting API: MonoBehaviour.OnMouseDown()
if u dont want to add collider and want the whole screen to act as a trigger u can use Unity - Scripting API: EventType.MouseDown
and Unity - Scripting API: Event
OMG YOU ROCK MY WORLD! CANT BELIEVE IT WAS THAT SIMPLE!! been looking for 2 days!!!