Hi, I’m trying out Unity’s multiplayer capabilities and I had a question about multiple cameras.
The game I’m making is 2 FPS Players and they each have their own camera. They are instantiated when a player makes a server or joins one. They instantiate correctly, but the camera’s are made too and the camera the players see’s out of by default is switched to the character they don’t control.
Does anyone know a fix for this? Like how do destroy a camera that doesn’t belong to you? I’m probably missing something, but still can’t figure it out.
Thanks