Dood , that shit rocks, thanks alot m8
Wow man , the 3DTiles shader is real hard to see through , hehe.
3DTiles shader and all the other shaders are pretty customisable, you can adjust the amount of tiles and any other thing necessary.
Aaaand, if you are looking at the demo scene, it shows only half of the 38 different shaders in that pack.
Hmm, cool stuff indeed.
and the .js version if anyone needs it …
var replacementShader : Shader;
function Awake () {
transform.camera.SetReplacementShader(replacementShader, null);
}
Added the Thermalvision version in this post.
http://forum.unity3d.com/threads/109113-Simple-Thermalvision-for-unity-free?p=722693#post722693
Hi, excellent work. But I have a problem with transparent shaders and Nightvision. Is it possible to use it with transparent shaders used on rocket smoke effects, glass ect.? If so, please tell me how.
Yes its possible, but i need to update the package to include transparency also. I havent done it because noone asked for yet.
Also, please ask package related questions in the appropriate forum posts or i may miss it.