Simple non-rotated rectangle point inside test...

I can’t wrap my head around an easier way to do this, because all values can be either positive or negative, but surely there must be a more efficient way:

	bool isInsideEventGrid() {
		float gridSize = 3.0f;
 
		int posX = (eventGrid.x > 0 ? 1 : -1);
		int posZ = (eventGrid.z > 0 ? 1 : -1);
 
		float sizeX = eventGrid.x + (gridSize * posX);
		float sizeZ = eventGrid.z + (gridSize * posZ);
 
		float lowerX = Mathf.Min (eventGrid.x, sizeX);
		float upperX = Mathf.Max (eventGrid.x, sizeX);
 
		float lowerZ = Mathf.Min (eventGrid.z, sizeZ);
		float upperZ = Mathf.Max (eventGrid.z, sizeZ);
 
		//Debug.Log ("X between " + lowerX + " and " + upperX);
		//Debug.Log ("Z between " + lowerZ + " and " + upperZ);
 
		if (transform.position.x > lowerX  transform.position.x < upperX) {
			if (transform.position.z > lowerZ  transform.position.z < upperZ) {
				return true;
			}
		}
 
		return false;
	}

new Rect(x,y,width,heigth).Contains(new Vector2(x0,y0))