I’m doing some animation in Unity, just some simple scaling, but I’m finding that occasionally when I set a keyframe and then playback the object scales massively for one frame then pings back to normal?? I don’t understand it. I can’t seem to troubleshoot what the problem is because when I delete the keyframe everything is fine. Then I’ll do exactly the same key and that time it works fine, no kink???
Has anyone experienced this? Any ideas what could be causing it?
EDIT
OK, this is happening everytime now. it seems to happen when I alter the first keyframes tangent or curve values. When I do I get a massive scale at the end of my animation?? Why is this happening?