Hello everyone, I would like to introduce my Simple Ocean Simulation tool for developers.

SIMPLE OCEAN SIMULATION
→ DOWNLOAD NOW FROM ASSET STORE ←
What is this?
This is an asset which contains several textures and scripts in it. What it does is actually quite obvious, it creates a simple ocean simulation for Pirate games or so. It’s cheap and simple tool, so if you are seeking something more complex, most probably, this wouldn’t satisfy your needs. It aims simple
Usage of Script
Usage of script is actually really, really easy. You can simply drag the Ocean prefab and you are done! However, you might want to tweak some things or want to create your own ocean completely from scratch.
Here are the instructions, Attach WaterFromStandart.cs and WavePhysic.cs codes to your object. Make sure your object has Mesh Collider and Box Collider(Trigger). And drag WaterDay or WaterNight materials to your same object and you are done. It should work smoothly. It also works in runtime too. However, changing speed might cause some funny physic problems. Make sure your falling objects have collider(obviously) and rigidbody. For rigidbody part, notice that mass 1000 set for Ship. According to its mass, it will go deeper in the ocean.
Video
About Prefabs and Codes
About ocean prefab, well you can do whatever you want with it. If you think your ocean is small, you can go to Mesh and click on it then change the Scale Factor. About scripts, you can use them/modify them if you want.
Screenshots
Is there any Documentation?
Yes. You can see it’s documentation in the asset’s folder. It’s in both PDF and DOCX format.
I have questions about this script. Help me! In such case, don’t hesitate to contact with me. I’ll be glad to help you
I have a request, but It’s far different than this, would you like to hear? Absolutely! Just email me or send DM from here. My email is cartridgegamestudio@gmail.com

