Hello, I am struggling with this, but I don’t know how to do it.
I can make every single step working on its own but not all together.
I would like to make a simple path editor to draw paths by single points.
I need to be able to save multiple paths.
I can create an array of gameobject/transforms, but I would like to save the array as an array of vector3 in a scriptable object for performance reasons and being able later to:
- recall it to modify it in my custom editor
- load it as a path in my game for a game object
If I drag and drop transforms on vector3 it does not work.
Another question is: is it better to make this editor in a new scene on its own so that I can exclude it when I compile my game?