http://pastebin.com/xqZ7Ahsn
I would really like to see if there is a way I can make it multiplayer. The way I think it would work is that this script would be attached to a prefab of a 3d object with animation clips for strafeing and running etc. And then the clients would be given these prefabs almost like a character.
I would want to make lots of different characters which drop different items. As you can see in the script if you click on “DeadBody2” it makes a texture called “Loot2” while this script spawns DeadBody1.
Can I get someone to respond to this sorry for bumping.
multiplayer isn’t something you just “add in”… might be worth looking over the recent “uNET” stuff:
http://docs.unity3d.com/Manual/UNet.html
that’s unity’s attempt at “multiplayer stuff made easy”
I can only understand basic algorithms. The way I look at it is that you have functions, variables, if statements and the ticking update function. I can’t understand the more complex syntax.
You need to read about adding multiplayer and understand the concepts involved before deciding if you are going to make something multiplayer or not. You really can’t expect to make a multiplayer game with a minimal understanding of C#.
I made another character… they work in tandem as I have described in my first post with deadbody1 and 2 and all that.
http://pastebin.com/VGdLg8VG