Simple Protoype works in Unity - Not when Built

Hey, everyone. My teammate and I have been trying to wrap our heads around what’s going wrong during the build process, but we can’t figure it out. We’re just testing a proof of concept, so there aren’t many moving pieces:

We attached 18 different cameras to the player. Each one draws to a different render texture that is situated at a different 18th of the screen. We’re using the built in Character Motor script and FPS Controller script. On the Player Controller script, we have our variables for the 18 cameras.

When we test the game in unity, everything works perfectly, but, when we try building it, we get a black screen.

Not sure why that would happen on export.

Any advice?

thanks!

Hello, everyone. I solved it. In case anyone runs into the same or a simular problem, i’ll share what was going on:

So, what i’d had was a multicamera set up, with EACH (every) camera drawing to a render texture displaying in the GUI. I still dont know the exact REASON, but, apparently, Unity doesnt like when there is no normal camera - one not drawing to a render texture.

What i had to do was just add an extra dummy cam to the player character. I then just masked all game objects from its view. It’s basically my avatar’s equivalent of the human appendix.

just thought i’d share.