Hi everyone, Im new in unity. My question is;
I have 2 box
Box A is Cube and 6 texture images cover all faces.
Box B are 3 connected plane connected with each other. That is, we see B as box but in reality 3 plane.
Camera view is not changing.
Finally if I use Box B, I will gain performance for android.
If I understand your question correctly (will rendering box B be more performant on Android?), then the answer is “no”. A is going to be more performant if the object is not static, as it’s just one object, and not 3.
I’m curious. Why are you using 6 texture images for one box, when you could use 1 texture, or 1 texture atlas, with all of the box images on it, to cover 1 box?
PS: Also, those are some nice boxes. And I like the colours too.