Simple question about increasing mobile performance

Hi everyone, Im new in unity. My question is;
I have 2 box
Box A is Cube and 6 texture images cover all faces.
Box B are 3 connected plane connected with each other. That is, we see B as box but in reality 3 plane.
Camera view is not changing.
Finally if I use Box B, I will gain performance for android.


If I understand your question correctly (will rendering box B be more performant on Android?), then the answer is “no”. A is going to be more performant if the object is not static, as it’s just one object, and not 3.

I have to edit my question, I can weld 3 planes with each other, and do just one object.

Then you have a bit less geometry. Rendering speed is not going to be affected significantly by that, unless you have a lot of those.

Totally 144 boxes, I will use in a schene. During playing, I’m opening and closing mesh renderer of boxes.

Then it doesn’t really matter :slight_smile:

Really, I will stop to use box looking planes. Thanks!

I’m curious. Why are you using 6 texture images for one box, when you could use 1 texture, or 1 texture atlas, with all of the box images on it, to cover 1 box?

PS: Also, those are some nice boxes. And I like the colours too.:slight_smile:

No Im using just one texture. So my question is when I use this box, unity will see 6 images of this texture. will it eat my performance?