SImple Question about Light

I have this script working for one light and its working, but how can i use it for a empty that contains many lights without applying it to every light individualy inside the empty

public Light Light;

void OnTriggerEnter(Collider other) {
	if (other.gameObject.tag == "Player")
		Light.enabled = true;

Thanks in advance – my first question

IEnumerable list = null;

void Start(){
    this.list = this.gamesObject.GetComponentsInChildren<Light>(true) as IEnumerable<Light>;
}

public void SetLight(bool value){
     foreach(Light comp in this.list){
        comp.enabled = value;
    }
}

Add this to the parent object, it will gather all components that are Light.