Simple question awaits simple answer

Hey folks,
Could somebody run a newbie to Unity iPhone development through this?

Please ‘fill in the blanks’ if you could!
I’d be forever grateful:

The process of making an iPhone Game with Unity iPhone:

1 - Sign up as an Apple Dev

2 - Install Unity iPhone

3 - Install Unity Remote on your device

4 - Build your game in Unity iPhone

All this is easy. Now for the part I don’t get:

5 - If you want to test your app on your device without using remote, you should take the following steps: ________

6 - When hitting ‘build run’ Unity iPhone prompts the following (see screendump/attachment). Are there any tutorials on what to do here?

That’s all the questions I have.

Any answers on 5 / 6 would be AWESOME!

Thanks so much!

-TT

281149--10100--$screen_shot_2010_03_22_at_95249_am_314.png

  1. Build Run and wait.

  2. Easy and the common thing: check the player settings :slight_smile:

Unsure about your step 1. that sign up includes subscription as apple dev ($99 for individual / $299 for company, takes a few days, fee is yearly), cause if not you can only use the remote from the store and not deploy anything to the phone at all.

also between 2 and 3 an elemental part is missing thats connecting to the apple dev portal to get your 2 certificates (your personal one and the world wide from apple) + add your devices + build provisions.
these steps are described pretty well on the apple docs and for most parts apple even has wizards by now.
part of it also might be in the iphone docs now, don’t know cause I bought unity iphone when it happened at which point none of the apple side related stuff was in that the user is expected to know if he ever wants to release anything on the app store

When I check the player settings it needs a bunch of variables (like the ‘bundle identifier’, etc).
Are these the certificates you’re talking about?

I’m already an approved Apple Dev (mine was done within the hour). But I’m a little vague on the other parts you explain. Could you elaborate on them a little further and perhaps put them in some kind of order if possible?
Thanks so much for your help!

-TT

the player settings contain the identifier

but the certificates and provisions are not related to unity at all.

provisions: required in the xcode project (in the project settings)
the certificates only relate to the osx keychain