I asked a similar question before but perhaps it wasnt clear, here I’ve included a picture so it should make it more clear what I want to achieve
From the OP in ‘new Navigation package in town’ thread
I’m trying to do something that was very easy to do with the old package, thus since the new one has parity it should be achievable but I can’t see how. I’ve searched online but no luck coming up with an answer.
i.e. designate a mesh as non-walkable, like the rock in the middle here, I dont want the navmesh to be on it, but I still want the navmesh to go around it.
I could use a navmesh obstacle which is messy and gives inferior results, as it doesnt use the meshes shape
cheers
EDIT: Actually heres a better example from unitys own tutorial.
See video #2.
The navmesh actually generates on top of the wall!!!, something you don’t want, you want to walk around the walls not on top of them
Im beginning to think maybe its not possible with the new navmesh system as easy as it was with the old system, its a pity as the new system seems to generate quicker and results in a better navmesh