You are welcome so don’t be too harsh on yourself. Even the code wizards started somewhere with zero knoweldge.
About the sword swing effect you want to achieve, it depends on the kind of game it will be used in. For First Person Shooter(FPS) games, animating the hand and sword in a 3D modelling and animating application is used generally.
If it’s a Third Person Shooter, you model and animate the character with bones, so the player model has the slashing animation(empty handed), after you have done that, you import the model and bind the sword model to it’s hand bone, so as it’s binded on the hand, when the slash animation is played, sword moves with the hand. Just like real life where the human has the animation and sword moves with it.
Right now i think it is easier for First Person so i’am using that,
What is a modeling/animation program you recommend?
Also if its not too much trouble, What code would i need for the sword to move on one or both of the axis when " Fire1 " is pressed.
( This is probably because i’am just learning java )
( Anything shoddy is OK )
I’m new to unity also and cannot help you with code. But I can recommend a 3D modeling package. I would recommend Blender 3D simply becasue it can do what you want and it totally free with many tutorials available on the web and some execellent video tutorials on blender undergound (http://blenderunderground.com/)