Hey guys, i’v been following some online tutorials on creating a simple FPS game.
I have one script which projects a Ray and checks the tag of the collider that it hits
I have a simple health script “HealthScript” which is attached to an object in my scene. HealthScript has a public function called “AdjustCurrentHealth” which takes an integer.
If the Ray hits a collider with the tag “Player” I want it to use the object’s function “AdjustCurrentHealth” to remove hit points from the HealthScript.
if(hit.transform.tag == "Player")
{
//Instantiate explosion effect
Instantiate (blasterExplosion, hit.point, Quaternion.identity);
expended = true;
hit.collider.gameObject.HealthScript.AdjustCurrentHealth(-10);
//Projectile becomes invisible
myTransform.renderer.enabled = false;
//Disable projectile's light
myTransform.light.enabled = false;
}
Obviously my error is this line : hit.collider.gameObject.HealthScript.AdjustCurrentHealth(-10);
I get an error telling me that UnityEngine.gameObject does not contain a definition for “HealthScript”.
If anyone could help me with this I would be very appreciative.