I have a robot enemy fully animated in Unity, but I have 1 problem. The robot has an animation where it loses a chunk of it’s head/limbs are severed under extremely strong impacts (Such as powerful gunshots etc). How would I properly detect hits to the head or limbs? (Ignore what a strong impact event might be I can do that myself, I just need to know how to detect hits to a specific part of the collider)
This enemy for now uses a large Capsule Collider if that helps