Just giving unity a try.
things going great so far, until i stumbled upon this.
Ok here it goes,
just created a GUI text, lets say named “GUIText1”
now i want to change the text in C#, the question is where do i access GUIText1 to change it’s string properties?
i guess this goes for other objects (a mesh or a light for example) you create in the editor, how do you access them in code?
tried google n stuff, didnt find anything, i think i just dont know what look for.
- i know how to write the scripts and trigger them.
Thanks a bunch
Something like this when you program for windows:
GUIText1.Text = "";