Simple questions about the iphone unity

  1. lightmap and xsi. I see you import you 3d objects and bring a texture and a lightmap and both how a different unwrapping/texture projection/uvmapping. I use XSI you need to export it as .fbx. But you can’t
    in that way 2 texture projection. Or I am incorrect
    in someway?

  2. lights in a scene of the iphone
    I see the demo scenes always a light in the scene but
    it doesn’t do anything really. The object are light up with the lightmap. I put a light in the scene but
    doesn’t change anything. I am wrong here?

  3. distribution:

  • i can make my little games in unity and do the build/run so the game in on my iphone but how can i set it up so my friend can have it on their iphone?
  1. I don’t use XSI, but in Max I know that second UV sets don’t get exported unless there is a specific material that uses that channel. Try making a dummy texture that uses both map channels.

  2. Lights most certainly work on unity iPhone. I don’t have the demo handy at the moment but I’d wager the lights are set up to only affect certain layers.

  3. in order to build to a friend’s iphone, you need to get his device id and add him to your development license. Then, you need to plug in his phone to your computer build to his phone. As far as I know, there’s no way to send him an app to install via itunes.

  4. :idea:

  1. In the example they have different uvmapping as the texture uses tiling and the lightmap not.

  2. i will look into to that

  3. that makes sense. Does that work for the indie version of the iphone sdk licensing? I bought the 100$ version, do i need to buy the 400$ one?

thanks!

No, the $99 will be enough. you can have up to 50 provisioned devices I think

If your friend’s device ID is in your provisioning profile, you simply send them a copy of the app (whatever.app) and the profile. They drag and drop each onto the iTunes icon, and the app is added to iTunes, and they sync it to the phone. Very simple. My client even has their tech-frightened CEO doing this, so it can’t be too hard.

If you do this, you should also include 512 x 512 icon artwork for iTunes to display. There’s an article about this on Apple’s iOS 18 - Apple Developer site.

The limit for each Program Portal account is 100 devices.

When I run the build and run with unity iphone and my iphone connnect the game instals and eveything works. But when i open an other game and do the build and run than it overrided the previous game:-(

c