Hello,
It’s about time i start learning how to animate, and i have a couple of questions that i’m sure have obvious answers for you pros.
The documentiation i find around says mostly how to set up stuff, rather than what does what and what
practices are recommended.
In the animator component, what is the function of the Avatar?
Is it best to put the animator component in the root of the body parts, in case i want to use animation rigging?
If i’m using a rigged character, should i animate directly the limbs or animate targets for constraints such as the Two Bone IK?
How do i prevent an object to teleport to the point where i made the animation when i move it on runtime?
How can you have different animations for different parts of the same character working at the same time without looking weird (like having animations for walking legs and arms using a weapon, and being able to change them independently)?
I’d appreciate any kind of tips, as i am completely new to this side of gamemaking.
I might have more questions in the future, but for now thanks a lot for your time!