Simple Raycast Penetration

Hello everyone, I need a lead way or some kind of an explanation about bullet penetration. I simply have a raycast shooting code with damage, it works fine. I want it to penetrate from some objects like wood. I thought a way like this, for example, if hit gameObject has a tag called “wood” ; make a bullet decal on hit position and damage it & continue to search for any other colliders from the same direction, if find any make a decal on it & damage it too. But I couldn’t figure out how to do that. Or is there any other logic or explanation about bullet penetration with raycast shooting ? Thanks :slight_smile:

Use ‘RaycastAll’- it returns an array of hits that you can use in this fashion.