I’m truing to copy the rotation of the main camera and apply it to the player, but it seems to get strange in between some values 120-241(or so)…everything else works great…just wondering what I am doing wrong here is the simple line of code I am using…
transform.localRotation.y = Camera.main.transform.localRotation.y;
it doesn’t seem to matter if I use localRotate or rotate…
I am just using the code to set the players rotation into the scene so when I press w the camera is always behind him…for something so simple I do not understand why I am having problems