Hello
I don’t know if this is Unity 3.5 or if it happens on other version too.
If i create a simple scene with just one camera and nothing else and run it on android with development build and autoconnect profiler the total allocated memory keeps growing slowly until it crashes after a long time.
Is this a memory leak? Is this due to having all this debug flags activated. The problem is that when i run the real game this also happens but at a higher pace ![]()
This is really stalling me on the current project…there must be someone elsewith this problem.
I read in other threads about something similar to this on the PC version inside the editor and it was refered as a editor leak only.
Thanks
Gilberto