Simple Script Problem

Hello, i would like this script to follow the rotation of the Target, just not only the position. What do i need to add? Also it needs to only rotate on 2 axis only.

using UnityEngine;
using System.Collections;

public class CamerFollow2 : MonoBehaviour {

	public Transform Target;
	void LateUpdate () 
	{
	transform.position = new Vector3(Target.position.x, transform.position.y, Target.position.z);
	}
}

Check this out:
http://docs.unity3d.com/Documentation/ScriptReference/Transform.Rotate.html

As the documentation says, the parameters are: Rotate (xAngle : float, yAngle : float, zAngle : float, relativeTo : Space = Space.Self). If you do not want to rotate in a specific angle, just set the parameter to 0.

using UnityEngine;
using System.Collections;

public class CamerFollow2 : MonoBehaviour {

    public Transform Target;
    void LateUpdate () 
    {
    transform.position = new Vector3(Target.position.x, transform.position.y, Target.position.z);
    transform.rotate = (Target.eulerAngles.x, Target.eulerAngles.y, Target.eulerAngles.z); //I belive? not too sure tbh
    }
}