Hi guys
I need a simple script so that when an object call ‘car1’ collides with an object called ‘wall’ the scene will change to the menu
thanks
Hi guys
I need a simple script so that when an object call ‘car1’ collides with an object called ‘wall’ the scene will change to the menu
thanks
function OnControllerColliderHit(hit : ControllerColliderHit){
if(hit.gameObject.tag == “Wall”)
{
Application.LoadLevel(0);
}
}
something like that and create a tag called wall for all your tags.
You will also need to set up in the buildsetting the levels. I am assuming your menu would be 0.
You can use that to figure it out:
void OnControllerColliderHit(ControllerColliderHit hit) {
if(hit.collider.name=="wall") Application.LoadLevel("menu")
}
You should have “menu” scene (or 0) and replace OnControllerHit with proper Monobehaviour
THey don’t work ![]()
well you need to be more detailled?
Is the script attached to your character controller?