Hi! New to shader programming. Trying to scroll a sprites texture (up - down).
It works but there’s this odd line artifact appearing at the place where the texture flips over to beginning (Y=0).
The code: OffSetY = 0 to 1
Setting filtering to point also always works in these case. Even though it’s a single sprite, it probably still gets packed into a sprite sheet. If only to make it power of two in size.