It is supported. However, it sounds like the texture format you’re using is not. Format 40 is MTLPixelFormatB5G6R5Unorm, which should be supported according to the docs, but we haven’t tested with every format. Is this a RenderTexture, by any chance? RenderTextures only support a limited number of formats, and we’ve only really tested with RGBA32 and RGBAHalf. At any rate, using a different texture format should resolve the issue.