Hi anyone have any idea how to simulate physic from an old game: pikachu volleyball?
I tried and unity physic looks too real and the ball is very heavy compare to the pikachu volleyball
Hi anyone have any idea how to simulate physic from an old game: pikachu volleyball?
I tried and unity physic looks too real and the ball is very heavy compare to the pikachu volleyball
Try lowering mass property in ball’s rigidbody component.
i tried but still cant be so smooth without any drag
what makes you think thats a physics based game? I highly doubt it is.
so turn off the physic?
Code the movement. pseudocode…
loop:
x += vx
y += vy
if (x<-xlimit)
vx = -vx
x = -xlimit
… repeat for other side, and y axis, adding some gravity and so on.
And so on. Naturally you need to multiply by deltatime and so on, but this is a pretty basic game development thing you should be able to perform yourself without the physics engine, and will likely teach you valuable lessons.