Simple Soccer Football Kit is a Unity asset, soccer starter kit, that makes it easy for you to create soccer games. It is primarily aimed at simple, action soccer games.
The soccer kit is available for sale
Please check the manual for setup instructions and upgrade guidelines.
Please let me know if you have any questions or feedback.
You can also email me at: diorgo@gmail.com
Requires Unity 5.2.1 or higher.
DEMOS
Demos are available here:
FEATURES
Easy to modify/add:
Teams. The kit has 8 teams, and the number can be increased (or decreased).
Players. Numerous player properties are available to edit.
Playing fields.
Soccer balls. There are 3 balls available: white soccer ball, bowling ball, beach ball.
It is also easy to replace the existing art assets with your own.
Also:
Works on desktop, web and mobile.
Support for 2 players (not on mobile).
Various input methods (e.g. keyboard, mouse, gamepad, accelerometer, touch), and easy to add new ones.
2 types of tournaments: Log based (e.g. leagues) and single-elimination.
Includes the source code.
FAQ
FEEDBACK AND QUESTIONS
Please provide any feedback and questions.
You can also email me directly at: diorgo@gmail.com
Camera positioned with the goal posts at the top and bottom:
Played 5 games -
0 - 0
0 - 1 (I scored an own goal to see what’d happen)
0 - 0
0 - 0
0 - 0
How easy do you find scoring a goal? I tried going around the keeper and shooting into the corners with no avail, but I might just be rubbish.
I think a sprint button/gauge would be a nice feature, but not crucial.
Thanks for trying the game and the feedback
At the moment the goalkeeper saves most of the shots. I will tone down his skill a bit (via a property in the inspector).
I’ll add an optional sprint button, which devs will probably only enable on desktop/web builds, because screen may be cluttered on mobile if there are 3 buttons. (But there might be a different solution for mobile.)
I’ll also give the player a small, short lived, boost when he gets the ball. (Which will also be an optional property on the player’s component in the inspector.)
look very good, looking forward this kit , i think it would be helpful if there some auto select player that are the closest to the ball so i don t have to press each time the select player. and just focus on grab in the ball.
Thanks toto2003
I’ll update the code to auto select the nearest player whenever an opponent gets the ball. Also when the ball stops moving.
I thought I had done that, but looking at the code now, I realise that it only selected the nearest player under certain conditions
For a limited time, Mixamo’s animations are available for free.
You can use them in your commercial games, but not in Unity assets sold on the Asset Store (because FBX files and animations are exposed in a Unity project).
I’m currently using some of their animations in my soccer kit, but I will replace them before I release the kit.
I suggest you get the animations before the free period ends. So that you can use them in your soccer games.
AI can sidestep a sliding opponent. They can not be tackled while they are sidestepping.
Updates not visible in demo
Updates to the tournament system.
Added 4 options to the field properties to allow the ball to go out the field. Each is a distance the ball is allowed to go out on 1 of the 4 sides of the field (top, bottom, left and right). Example: An indoor field might have walls just outside the field’s play area, but you want the ball to be able to go out, bounce against the wall and back into play.
4 tournaments: 2 log based and 2 single-elimination.
8 teams, but you can only select 2. The others appear in the tournament as opponents.
Please Note: The demo’s tournament matches are only 20 seconds long, to show how the tournament system works. If you play in a match that requires a winner and it ends in a draw, then a random winner will be selected (e.g. final match or an elimination match). (In the non-demo version, if the scores are tied then the match goes into sudden death, and the first team to score wins.)
Music and sound effects. There’s default music for the matches, but each field can override the default music. Each field can also have ambient sounds.
Particles.
Goal celebration and own goal animation.
Game difficulties: easy, medium, difficult. Select the difficulty on the Team Select screen.