Simple Sorting / Renderqueue issue

Using the URP 10.3.2 in Unity 2020.2.5.

I would like the green Plane to render on top of the red sphere.

The Red sphere has a “Simple Lit” material with a renderqueue of 2450.
The green plane has a “Simple Lit” material with a renderqueue of 3000.

With the old renderer it used to be that the green plane would render on top of the red sphere but that doesn’t work anymore surprisingly.

I would like to avoid rendering the objects into different cameras since i want maximum performance for mobile.

Appreciate any help.

Bump.
It seems so simple but yet impossible to do in URP. Doesn’t anyone else have this issue? Seems to me like it must be a common issue. No?