I am looking for a very simple example or tutorial on how to create a simple splash into water as something falls into it.
I have used he sample water asset in Unity as my starting point. I know I can use the particle effect but really not sure were to start editing the settings.
Unity has some demo packages that you can import, one of them is containing various particle systems : Including a water splash.
You can find it under Assets → Import Package → Particles.
You can look at thous particle systems to get a feeling where to start.
The particle system is probably what you are looking for. You’re going to want to change the color over lifetime to some kind of blue to white gradient, and you’re going to want to change the gravity to a negative number to make it splash up.
That should be enough to get you started. Then it’s just a matter of tweaking size over lifetime and whatever else you want to change.
Hi and thanks for the responses. I have the “Water Surfaces” particles and trying to figure out what to change. I don’t see any gravity options, but there is the colour animations, is this where the colour is changed over the lifetime? I included screen shots so you can see what I am looking at and you should also be able to see what I am trying to do?
Here’s a water splash thing I did a loooooong time ago. Probably Unity 2.0 or something, so it uses legacy particles, but it might help. (You click on the water to drop a ball in, which makes a splash. Interestingly it converted to Unity 4 with no real issues, except it looks like the water shader isn’t working right.)
–Eric